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Conan exiles armor with encumbrance multiplier
Conan exiles armor with encumbrance multiplier













conan exiles armor with encumbrance multiplier
  1. CONAN EXILES ARMOR WITH ENCUMBRANCE MULTIPLIER PATCH
  2. CONAN EXILES ARMOR WITH ENCUMBRANCE MULTIPLIER FULL

The one thing that's cool about this game's combat so far is that it actually does have some nuance to it, nothing like say M&B or OKAM, but around the same speed as a game like chivalry (minus pery mechanics). Any player that just serpentines as they approach will be basically RNG to hit with a really steep bias. The way the lag is and the weird balance for bows makes it ineffective for the time being. If you're solo going up against someone stupid who's trying pike or hammer a sword could be your best option but only if you're sure you can out dance them and keep landing hits while dodging theirs.Īrchery: don't. Sword and board has the best strait line DPS but with some caveats, first it's actually easier to hit with the spear, second if you're in a group it's easier to hit your own allies with a sword than it is to hit the enemy, third, the shield does practically nothing. Great hammers are a close second and in the hands of someone really skilled they can eclipse pikes, the great hammer gives a strait knockdown ability on power swings, which means if you can just force a hit you cand ground and pound an opponent with little to no recourse, the trade off is that the swings are hard to land and easy to dodge since they're so slow. Moreover the 'hit' state for pikes seems to give them a very long striking time, so you can wave the thing around as you thrust and hit multiple oponents.

CONAN EXILES ARMOR WITH ENCUMBRANCE MULTIPLIER FULL

Since Vitality for max health is currently the best return on points having more armor acts as a multiplier, in addition more armor gives you poise, which is resistance to knockdown/knockback, full heavy armor therefore is extremely useful as it maximizes your return on stats and gives CC resistance.įor weapons, in general Pike/Trident is king, the combination of knockback, reach and charge make it extremely effective at dishing out damage while avoiding taking any in return. In PvP more armor is better, encumbrance helps with that. No other stats really mater though you can get 10 strength for 15 points total which is worth it IMO. The closest to a circle you can produce is a 12 sided polygon that scales up every two layers of foundation tiles.Įdit: also if anyone is interested in a stat loadout PvP guide I can post one, I was planning to make one for my clan's internal use anyway as we've been testing stuff out in single player and that circle on our plateau is a dueling ring we've started using for training our warriors in combat technique testing our conclusions from stat testing in single player instances, we've yet to sum everything up though.įor stats you want 40 vitality for maximum health before diminishing returns start making a difference, Grit is next in priority with Encumbrance and Agility as tertiary priorities. On using the building pieces effectively:

conan exiles armor with encumbrance multiplier

Of Particular importance Tier 3 artisans reduce the resource cost and greatly increase the speed of most recipes as well as allowing you to produce 'exceptional' versions of base weapons and armor (though they only produce one type of item or armor so it's basically a lottery).Īlso note: right now archers are borked and almost useless, they'll deter casual probes but nothing serious, don't bother with melee thralls they're worse than useless. The Stygian city in the far northwest produces everything including named thralls. and dancers.The black hand camps in the north east have produced 1-3 tier archers, blacksmiths, and armorers, as well as tier 1-2 tanners and cooks and a non tier task master for me. So that's how you make the round houses work?īrb Need to rebuild my entire settlement.Īny discrete hints on where I can find thrals that aren't just the regular "I will hit stuff with my stick!" type? I need workers.

CONAN EXILES ARMOR WITH ENCUMBRANCE MULTIPLIER PATCH

Friday saw a patch that killed most of the worst lag and rubber banding. The speed of their patches and response time to breaking bugs is second only to how the ARK team was going in the first few months, and considerably faster than their current pace. In other news funcom is doing a surprisingly good job of patching and fixing issues, I seriously wasn't expecting them to be so fast on the draw given what happened with AoC. Anyone found a workaround?depends on what you're doing, If it's snapping to a wall from below you can just use scroll wheel to rotate, if your're trying to attach it to a ceiling with no supporting wall below you have to get tricksy, I found that placing a pillar in the foundation below will allow you to place a roof on top of it sloping up to a ceiling piece, you can then remove the pillar so long as the roof has something to hang off of. Is anyone else having major issues with placing the sloped roofs? Or is it just me?įor some reason the rightmost part refuses to be placed correctly.















Conan exiles armor with encumbrance multiplier